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00. Introduction

This is 2on2 Masters (Sponsored) "Money for nothin' and gibs for free!".

2on2 Masters is an online QuakeWorld deathmatch competition with only one division.

We are happy to invite players from all over the world!

01. Prizes


All cash prizes will be paid after the end of the tournament in PayPal / USDT / USDC / BUSD.

  • Prizes can only be received by teams that have never lost in WO.
  • A team that has lost with WO in WB will automatically lose with WO in LB too.
  • Be proactive if you are interested in prizes!

    02. Registration

    Please name your team by the names of the players (recommended name is "player1_player2") and a password for reporting your matches. Do not lose your credentials and do not give them away.

    Each team must have only 2 players.

    Players with multiple registration entries will be disqualified - each player can play in one team only!

    03. Clients

    Allowed clients:
  • ezQuake 3.2.2+

  • Standard QWCL, mqwcl, FuhQuake, FodQuake, FTWQW, unezQuake 1.x and ezQuake 1.x/2.x are no longer valid for competition play.

    The allowed proxies are Qizmo 2.91 and the latest QWfwd.

    Allowed rulesets:
  • QCON

  • gl_outline 1 is NOT allowed due ruleset!
    Players are required to do f_ruleset checks before game start.
    Using disallowed clients/proxies/rulesets will lead to a disqualification.

    04. Game settings

  • Timelimit 10 minutes.
  • Overtime 3 minutes.
  • DMM3 (deathmatch 3).
  • Teamplay 2.
  • Powerups: DM2 on, DM4 off, DM6 off, AEROWALK on, ZTNDM3 on, other maps on.
  • Discharges on.
  • Teamoverlay on.
  • No fairpacks.
  • KTX2 spawns (unless both teams agree on a different mode).
  • sv_maxfps 77.
  • No berzerk, midair, instagib or other unusual modes.
  • Fallbunny on (unless both teams agree play with off).

  • 05. Maps

    Map pool is: AEROWALK, DM2, DM4, DM6 and ZTNDM3.

    If both teams agree they can form own individual map pool for their particular game which played by the rules of the game. The amount of maps in this individual pool is always odd and the size of it could not be less than necessary to play for current game round (i.e. 3 for BO3 and 5 for BO5).

    Additional maps could be added to the map pool if both teams agree. For this case the admin approval is necessary to avoid non 2on2 maps (dmm4/race/tf etc).
    If teams decide to include maps not from map pool to their individual pool, then they MUST to play these maps.
    Each map can be played only one time in any match.

    All games are BO5! Two examples for the rules follow. The team which is higher seeded¹ is T1, the other team is T2.

    Example 1:
  • T1 decides to pick the first map.
  • The next map is chosen by T2.
  • The next map is chosen by T1.
  • The next map is chosen by T2.
  • If a fifth map is necessary it is determined by tossing from the remaining maps: T2-T1.

  • Example 2:
  • T1 decides that T2 has to pick the first map.
  • The next map is chosen by T1.
  • The next map is chosen by T2.
  • The next map is chosen by T1.
  • If a fifth map is necessary it is determined by tossing from the remaining maps: T1-T2.

  • ¹ The higher seeded team is marked in the "Next match" section of the User-Panel.

    06. Cheating/Scripts/Whining/Insulting

  • Disconnecting voluntarily during a match means a straight walkover on current map (unless "timed out" - decision by admins).
  • No unnecessary whining.
  • Lame people will be treated lame, nice people will be treated nice.
  • Any kind of idling, lameness or insulting will not be tolerated and can lead to WO in the current game or to an ban for the current season.
  • Scripts are not allowed. Make sure to check that your opponent has them turned off before starting to play.

  • 07. Reporting matches

    The winner of the game reports the match results as soon as possible using the 'Report Match' function on the Tournament page. If the winner somehow can't provide a match report the other team will get permission to do it. Screenshots from the matches must also be uploaded and can be in any format. Players also have the ability to crop their screenshots if they are too big. Just check 'crop screenshots' when reporting and a new window pops up for each screenshot you wanna crop.
    No match reports will be registered before the match has been reported 100% correct. No exceptions!

    08. Servers

    Each time the server is selected based on the geographical location of the opponents.
    If opponents cannot agree on a server, they should contact one of the admins.
    The admin's decision to choose a server is final.

    09. Timeframe

    All matches will have a deadline. If players can't organize themselves to get games played and reported by the end of the deadline, WO will be given to the team that proved to the WO Officer, that they really tried to make the game happen. Please report your activity to WO Officer (or an admin, if can't find WO Officer) before the deadline is over.

    The scheduling could be done privately by the players themselves, but the time/dates of the game and selected map pool should be reported to the #masters channel of the official Thunderdome Discord Server.

    If both teams express no interest at all in playing the match, then both teams lose, and as the case may be one or both of them are kicked out of the tournament.

    Deadlines for each stage of the tournament will be announced at the "Next Match" link in the User-Panel and will be advertised on the #masters channel of Thunderdome Discord Server.

    In order to guarantee some coverage of the bigger games, the schedules for the WB Final, LB Final and Grand Final have to be arranged with an admin.

    WO Officer this season is gLAd. The last word on the issue of putting WO behind him.

    10. Tournament system

    The 2on2 Masters tournament uses a Double Elimination (DE) system.

    Below we use the abbreviation WB for winner's bracket and LB for loser's bracket.

    The initial seedings is done manually by the admins depending on players results in other 2on2 tournaments and their games on The seeding number isn't shown to the teams or public. The teams only get to know if they are seeded higher than their opponents so that they can proceed with the map-choosing method explained earlier.

    Teams who lose their WB-game are knocked into the LB. They are seeded again into the LB according to their match-number in the WB, in order to prevent that a team has to play his WB-opponent who sent him to LB too near in the future. Teams who lose their LB-game are out.

    11. Tournament admins

    The admins are there to help you, so if you ever need our assistance or have any questions, you can find us in the channel #general, on Thunderdome Discord.

    12. Communication

    All communication regarding to the map scheduling and other questions might happen in the following ways:
    • by mail to admins and between players;
    • on Official Discord server - all players must connect to this discord server and not mute it!

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