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Rules
01. Introduction

This is Thunderdome: "Two men enter, one man leaves!"

Thunderdome is an online QuakeWorld 1on1 deathmatch competition that uses a division system for 16-32 players about same skill with a double elimination in each.
We are glad to open North American section of Thunderdome, special for North American players!



02. Registration

North American section of Thunderdome is open for all North American QuakeWorld players. However, non-North American players are free to sign up as long as they play their matches in North American.
Upon registration you will be given a username and password, this is for reporting matches and is unique for each player, so don't lose it or give it away.
Players with multiple registration entries in one regional section will be disqualified. It's NOT possible to play in several sections in parallel - you have to choose one section.



03. Clients

Allowed clients:
  • ezQuake (2.1.x)
  • FodQuake (0.2, 0.3)
  • FTEQW (1.00)

  • Standard QWCL, mqwcl and FuhQuake are no longer valid for competition play.
    The allowed proxies are Qizmo 2.91 and the latest QWfwd.

    Allowed rulesets:
  • ezQuake: smackdown
  • FodQuake: eql
  • FTWQW: nqr

  • Players are required to do f_ruleset checks before game start.
    Using disallowed clients/proxies/rulesets will lead to a disqualification.



    04. Game settings

  • Timelimit 10 minutes.
  • Overtime 3 minutes.
  • DMM3.
  • No powerups.
  • Discharges on.
  • No fairpacks.
  • Ktpro spawns (unless both players agree on a different mode).
  • sv_maxfps 77.
  • No berzerk, midair, instagib or other unusual modes.
  • Fallbunny on (unless both players agree play with off).



  • 05. Maps

    Allowed maps this season are DM2, DM4, DM6, AEROWALK and ZTNDM3.

    Best-of-Three-Matches
    A regular game in the running season in all divisions is a best-of-three match.
    The higher seeded player decides if he wants to pick the first map and toss away as the latter or if he wants to pick the second map and toss away as the former.
    Two examples for the rules follow. The player which is higher seeded is P1, the other player is P2.

    Example 1:
  • P1 decides to pick the first map.
  • The next map is chosen by P2.
  • If a third map is necessary four of the five maps in the map pool have to be tossed. The order in which the players toss is P2-P1-P2-P1. The remaining map is played.

  • Example 2:
  • P1 decides that P2 has to pick the first map.
  • The next map is chosen by P1.
  • If a third map is necessary four of the five maps in the map pool have to be tossed. The order in which the players toss is P1-P2-P1-P2. The remaining map is played.


  • The higher seeded player is marked in the "Next match" section of the User-Panel.

    Best-of-Five-Matches
    All games in the PRO division!

    In the final of the winner's bracket and both ("small" and "big") loser's bracket finals and also in the grand final the game will be a best-of-five-match.

    Each map can be played only one time in a best-of-five match.
    The higher seeded player decides if he wants to pick the first or if he wants to pick the second map.
    After two maps if the score is 2-0 in anyone's favor, loser picks the third map.
    If after three maps the score is 2-1, loser picks 4th map.
    If needed, 5th map is always the remainder.

    Two examples for the rules follow.

    Example 1:
  • P1 decides to pick the first map.
  • Map score: 1-0
  • The next map is chosen by P2.
  • Map score: 1-1
  • The next map is chosen by P1.
  • Map score: 2-1
  • The next map is chosen by P2(loser).
  • If a fifth map is necessary the remaining map is played.

  • Example 2:
  • P1 decides that P2 has to pick the first map.
  • Map score: 1-0
  • The next map is chosen by P1.
  • Map score: 1-1
  • The next map is chosen by P2.
  • Map score: 2-1
  • The next map is chosen by P2(loser).
  • If a fifth map is necessary the remaining map is played.


  • The higher seeded player is marked in the "Next match" section of the User-Panel.



    06. Cheating/Whining/Scripts

  • Disconnecting voluntarily during a match means a straight walkover on current map (unless "timed out" - decision by admins).
  • No unnecessary whining.
  • Lame people will be treated lame, nice people will be treated nice.
  • Any kind of idling or lameness will not be tolerated and can follow WO in current game or kick from current season.
  • Players who cheat, or try to cheat will get a permanent ban from tournament.
  • Scripts are not allowed. Make sure to check that your opponent has them turned off before starting to play.



  • 07. Reporting matches

    The winner of the game reports the match results as soon as possible using the 'Report Match' function on the Thunderdome page. If the winner somehow can't provide a match report the other player will get permission to do it. Screenshots from the matches must also be uploaded and can be in any format. Players also have the ability to crop their screenshots if they are too big. Just check 'crop screenshots' when reporting and a new window pops up for each screenshot you wanna crop.
    No match reports will be registered before the match has been reported 100% correct. No exceptions!



    08. Servers

    The tournament is aimed to increase an activity of North America QW scene. We are AIMING for NA players to have a maximum ping of 52ms, some exceptions can occur.

    Please consider following options to play your games on:
  • West coast vs west coast: la.qwnet.us:27500 (Los Angeles server, admin: B1aze)
  • West coast vs others: qwnet.us:27500/27501 (Kansas server, admin: B1aze)
  • or tastyspleen.net:27501/27502 (Dallas server, admin Top)
  • Central vs Central/East coast: quark.digitalfrag.net:28000/28001/28002 (Chicago server, admin Quark)

  • European players: most of your games could be played on NY server qw.quakephil.com:28000. But players from west coast has 100+ms in NY and it is not what we want to achive. So be ready to play your games on Chicago servers vs Canadians and on Dallas and Kansas servers vs US west coast. NA players will play with a maximum ping of 52ms.
    Be prepared to play with higher ping than you're used to.
    In general the game can be played on any server both players agree to play on. The tournament Admins insist that the players' server-choice is done with common sense and that pings are kept as low as possible.
    However if two NA players don't agree, the server is determined by the following procedure:
    1. Both players have to show their lowest possible ping they can get on 1on1 servers.
    2. After that a server has to be found where both players get a ping which is about the same amount higher than their lowest possible ping. A ping difference of ~13ms is never considered to be too high.

    A list of servers can be found on in the 'Servers' section. This list only provides a base of servers which you are free to use. You can of course use other servers as well.
    If players still can't agree on a server, please contact admins about it. Admin decision is final.



    09. Timeframe

    All matches will have a deadline. If players can't organize themselves to get games played and reported by the end of the deadline, WO will be given to the player that proved admins that he really tried to make the game happen. Please report your activity to an admin before the deadline is over.
    If either player pays no interest at all to get the game played, both players loses, meaning both are out of the tournament.

    Deadlines for each stage of the tournament will be announced at the "Next Match" link in the User-Panel and will be advertised in #Thunderdome topic on QuakeNet.

    In order to guarantee some coverage of the bigger games, the schedules for the WB Finale, LB Finale and Grand Finale have to be arranged with an admin.



    10. Tournament system

    The Thunderdome tournament uses division system for 16-32 players about same skill with a Double Elimination (DE) system in each division. Depending on the number of signups we choose a 2, 3, 4, etc divisions:
    1. ProExperienced duelers with high skills
    2. RegularThe typical average players
    3. RookiesNew players to QuakeWorld

    Below we use the abbreviation WB for winner's bracket and LB for loser's bracket.

    The initial distribution into divisions is done manually by the admins depends on players results in other 1on1 tournaments, his games on http://stats.quakeworld.nu and his wishes.

    In each division seeding into the WB is done manually by the admins. Here we seed players in 2 groups: "HIGH" (in DE32 - 16 players, in DE16 - 8 players) and "LOW" (all other players in division). This means we seed players with almost the same skill level into one group and randomize the order within every group. The seeding number isn't shown to the players or public. The players only get to know if they are seeded higher than their opponent so that they can proceed with the map-choosing method explained earlier.

    Players who lose their WB-game are knocked into the LB. They are seeded again into the LB according to their match-number in the WB, in order to prevent that a player has to play his WB-opponent who sent him to LB too near in the future. Players who lose their LB-game are out.



    11. Tournament admins

    The Thunderdome admins are there to help you, so if you ever need our assistance or have any questions, you can find us in the channel #Thunderdome, on QuakeNet. Everyone who has @ in front of their nicks should be an admin.



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